The Monopoly board is emerging as one of the most commercially significant additions to the rapidly expanding K-Pop Demon Hunters merchandise universe, as leading toy makers move to monetise the sustained global success of the Netflix animated film. At the Nuremberg International Toy Fair in late January, Hasbro, Mattel and Sideshow jointly unveiled a wide-ranging new slate of products — spanning board games, dolls, action figures, role-play toys and premium collectibles — signalling a long-term franchise strategy rather than a short-term licensing exercise, reports The WP Times.
From streaming hit to merchandising powerhouse
K-Pop Demon Hunters has moved at unusual speed from a breakout streaming release into a fully fledged consumer products franchise. Since its debut on Netflix in June, the animated film has attracted more than 325 million views worldwide within its first three months, according to company figures, becoming the platform’s most watched animated title to date.
Industry analysts attribute this momentum not only to production quality, but to the film’s broad cross-market appeal. By combining K-pop aesthetics, action-driven storytelling and character-centred humour, the franchise resonates with children, teenagers and adult audiences alike. This unusually wide demographic reach has made the brand particularly attractive to manufacturers seeking scalable, multi-year licensing opportunities rather than one-off product cycles.
Why the Monopoly board matters commercially
The launch of a dedicated K-Pop Demon Hunters Monopoly board represents more than a novelty spin-off. Monopoly remains one of the world’s most recognisable board games, and themed editions have long proven effective at embedding entertainment franchises into mainstream family households.
According to Hasbro, the themed edition allows players to rehearse, hunt demons, collect awards and compete for fan recognition, translating narrative elements from the film directly into gameplay. Designed for players aged eight and over, the board game is scheduled for release in August, positioning it squarely ahead of the key late-summer and pre-Christmas retail periods.

Retail analysts note that board games frequently outperform single-character toys during gifting seasons, as they are perceived as shared family experiences rather than individual possessions — a distinction that continues to carry commercial weight.
UK availability and pricing
In the UK, elements of the K-Pop Demon Hunters games range are already available, while the flagship Monopoly board is set to follow later in the year.
- Monopoly Deal: K-Pop Demon Hunters (card game) is already on sale through major UK retailers, including Argos, Smyths Toys and Amazon UK, typically priced at £9.99–£10.99.
- The full-size K-Pop Demon Hunters Monopoly board game is expected to launch in the UK in August, in line with its international release. Based on announced US pricing, the UK recommended retail price is expected to fall in the region of £20–£25, although final pricing will be confirmed closer to launch.
- Wider toy and accessory lines linked to the franchise are scheduled to arrive in UK stores from mid-July, ahead of the board game release.
For retailers, this staggered rollout allows the brand to build momentum ahead of the peak end-of-year shopping period.

Hasbro’s role-play and interactive toy strategy
Hasbro is placing particular emphasis on role-play and physical interaction within the K-Pop Demon Hunters range. Its Nerf-branded foam weapons are modelled on the signature swords and blades wielded by the film’s central trio — Rumi, Mira and Zoey — allowing children to recreate scenes while remaining within established safety standards.
Alongside this, Hasbro is expanding its Furby line with themed Furblets linked to both the HUNTR/X protagonists and the antagonist Saja Boys. These products prioritise sound-based interaction, portability and everyday play rather than static display. Electronic light sticks synchronised with music from the film further reinforce the connection between K-pop fan culture and interactive toy design.
Mattel’s fashion-led and collectible approach
Mattel is positioning its K-Pop Demon Hunters portfolio at the intersection of fashion, character storytelling and collectability. The company’s American Girl dolls based on Rumi, Mira and Zoey sold out rapidly during early pre-order phases, indicating strong demand even at premium price points.
Beyond dolls, Mattel is extending the franchise across multiple sub-brands, including Uno card games, Polly Pocket sets and Little People collections. This diversified approach allows the brand to reach distinct age groups while maintaining a consistent visual identity rooted in the film’s aesthetic. Industry observers note that the strategy mirrors Mattel’s most successful entertainment partnerships, where long-term brand equity is prioritised over short-term sales spikes.
Sideshow and the adult collector market
While mass-market toys account for the bulk of unit sales, Sideshow is targeting a markedly different audience. Its 1:6 scale Hot Toys figures are aimed at adult collectors willing to invest in high-detail, limited-run products.
Each figure features silicone bodies, interchangeable facial expressions, articulated eyes and character-specific accessories drawn directly from the film. Pricing places these items firmly in the premium collectibles category, reinforcing the positioning of K-Pop Demon Hunters not merely as children’s entertainment, but as a durable pop-culture property with cross-generational appeal.
A long-term franchise in the making
The scale, coordination and timing of the latest releases suggest that K-Pop Demon Hunters is entering a second phase of its commercial lifecycle. Rather than relying solely on streaming performance, rights holders and licensing partners are building a multi-platform ecosystem encompassing games, toys, collectibles and fan-driven culture.

For UK retailers, the Monopoly board serves as a key anchor product, capable of introducing the franchise to households that may not yet be familiar with the film itself. For manufacturers, it signals confidence that the brand will remain relevant well beyond its initial release window.
Taken together, the announcements underline that K-Pop Demon Hunters is no longer simply a successful animated film, but a carefully managed global franchise with ambitions extending far beyond the screen.
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